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» Alternating Timed Automata over Bounded Time
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DSRT
2003
IEEE
15 years 9 months ago
Enabling Real-Time Distributed Virtual Simulation over the Internet Using Host-Based Overlay Multicast
Many-to-many multicast transmission is an essential network capability for scalable distributed simulation. The many open issues that make network-layer multicast impractical over...
Dennis M. Moen, J. Mark Pullen
CORR
2010
Springer
79views Education» more  CORR 2010»
15 years 4 months ago
Quantitative Games on Probabilistic Timed Automata
Abstract. Two-player zero-sum games are a well-established model for synthesising controllers that optimise some performance criterion. In such games one player represents the cont...
Marta Z. Kwiatkowska, Gethin Norman, Ashutosh Triv...
ICCV
2003
IEEE
16 years 6 months ago
Counting People in Crowds with a Real-Time Network of Simple Image Sensors
Estimating the number of people in a crowded environment is a central task in civilian surveillance. Most vision-based counting techniques depend on detecting individuals in order...
Danny B. Yang, Héctor H. González-Ba...
CSL
2006
Springer
15 years 8 months ago
Visibly Pushdown Automata: From Language Equivalence to Simulation and Bisimulation
Abstract. We investigate the possibility of (bi)simulation-like preorder/equivalence checking on the class of visibly pushdown automata and its natural subclasses visibly BPA (Basi...
Jirí Srba
FORMATS
2004
Springer
15 years 9 months ago
Bounded Model Checking for Region Automata
For successful software verification, model checkers must be capable of handling a large number of program variables. Traditional, BDD-based model checking is deficient in this reg...
Fang Yu, Bow-Yaw Wang, Yao-Wen Huang