Various problems in AI and multiagent systems can be tackled by finding the “most desirable” elements of a set given some binary relation. Examples can be found in areas as d...
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
A great deal of research has addressed the problem of generating optimal plans, but these plans are of limited use in circumstances where noisy sensors, unanticipated exogenous ac...
Most traditional approaches to probabilistic planning in relationally specified MDPs rely on grounding the problem w.r.t. specific domain instantiations, thereby incurring a com...
The heuristics used for planning and search often take the pattern databases generated from abstracted versions of the given state space. Pattern databases are typically stored p ...