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CIG
2006
IEEE
15 years 1 months ago
Improving Artificial Intelligence In a Motocross Game
We have previously investigated the use of artificial neural networks to ride simulated motorbikes in a new computer game. These artificial neural networks were trained using two d...
Benoit Chaperot, Colin Fyfe
GECCO
2009
Springer
123views Optimization» more  GECCO 2009»
15 years 6 months ago
Alternative voting systems in stock car racing
The National Association for Stock Car Auto Racing (NASCAR) is currently the No. 1 spectator sport in the United States. However, the manner in which drivers are ranked to determi...
Aaron Garrett, Daniel Eric Smith
ACMACE
2011
ACM
13 years 11 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
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CSL
2009
Springer
15 years 6 months ago
Linear Game Automata: Decidable Hierarchy Problems for Stripped-Down Alternating Tree Automata
Abstract. For deterministic tree automata, classical hierarchies, like MostowskiRabin (or index) hierarchy, Borel hierarchy, or Wadge hierarchy, are known to be decidable. However,...
Jacques Duparc, Alessandro Facchini, Filip Murlak
DALT
2007
Springer
15 years 6 months ago
Towards Alternative Approaches to Reasoning About Goals
Agent-oriented programming languages have gone a long way in the level of sophistication offered to programmers, and there has also been much progress in tools to support multi-ag...
Patricia H. Shaw, Rafael H. Bordini