In Ambient Intelligence (AmI) environments, some services provided by AmI devices are often not visible to users and to other devices. The existing approaches deal with services...
Yazid Benazzouz, Nicolas Sabouret, Belkacem Chikha...
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Acknowledging an interruption with a nod of the head is a natural and intuitive communication gesture which can be performed without significantly disturbing a primary interface ...
The Visual Acts theory aims to provide intelligent assistance for camera viewpoint selection during teleoperation. It combines top-down partitioning of a task and bottom-up monito...
Gerard T. McKee, Bernard G. Brooks, Paul S. Schenk...
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interactio...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc...