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EGH
2004
Springer
15 years 5 months ago
Hardware-based simulation and collision detection for large particle systems
Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles...
Andreas Kolb, Lutz Latta, Christof Rezk-Salama
DL
1998
Springer
111views Digital Library» more  DL 1998»
15 years 3 months ago
SONIA: A Service for Organizing Networked Information Autonomously
The recent explosion of on-line information in Digital Libraries and on the World Wide Web has given rise to a number of query-based search engines and manually constructed topica...
Mehran Sahami, Salim Yusufali, Michelle Q. Wang Ba...
CAD
2010
Springer
14 years 11 months ago
AR interfacing with prototype 3D applications based on user-centered interactivity
Augmented Reality (AR) has been acclaimed as one of the promising technologies for advancing future UbiComp (Ubiquitous Computing) environments. Despite a myriad of AR application...
Seungjun Kim, Anind K. Dey
TEI
2012
ACM
331views Hardware» more  TEI 2012»
13 years 7 months ago
Body-centric interaction with mobile devices
Most current mobile technologies require on-screen operations for interacting with devices’ visual contents. However, as a trade-off for mobility, screens usually provide limite...
Xiang 'Anthony' Chen
BMCBI
2007
140views more  BMCBI 2007»
14 years 11 months ago
From genes to functional classes in the study of biological systems
Background: With the popularisation of high-throughput techniques, the need for procedures that help in the biological interpretation of results has increased enormously. Recently...
Fátima Al-Shahrour, Leonardo Arbiza, Hern&a...