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» Ambient Interfaces that Motivate Changes in Human Behavior
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OZCHI
2006
ACM
15 years 5 months ago
A wearable folding display for self-expression
This paper proposes the design rationale of a wearable display that is able to convey the behavioral typology of its wearers by merging insights from wearable computing, aesthetic...
Andrew Vande Moere, Monika Hoinkis
CHI
2007
ACM
16 years 3 days ago
Modeling and understanding students' off-task behavior in intelligent tutoring systems
We present a machine-learned model that can automatically detect when a student using an intelligent tutoring system is off-task, i.e., engaged in behavior which does not involve ...
Ryan Shaun Joazeiro de Baker
84
Voted
CHI
2010
ACM
15 years 6 months ago
The design of eco-feedback technology
Eco-feedback technology provides feedback on individual or group behaviors with a goal of reducing environmental impact. The history of eco-feedback extends back more than 40 year...
Jon Froehlich, Leah Findlater, James A. Landay
PERSUASIVE
2009
Springer
15 years 6 months ago
A behavior model for persuasive design
This paper presents a new model for understanding human behavior. In this model (FBM), behavior is a product of three factors: motivation, ability, and triggers, each of which has...
B. J. Fogg
ICMI
2005
Springer
108views Biometrics» more  ICMI 2005»
15 years 5 months ago
Understanding the effect of life-like interface agents through users' eye movements
We motivate an approach to evaluating the utility of lifelike interface agents that is based on human eye movements rather than questionnaires. An eye tracker is employed to obtai...
Helmut Prendinger, Chunling Ma, Jin Yingzi, Arturo...