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» Ambient Interfaces that Motivate Changes in Human Behavior
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94
Voted
CHI
2010
ACM
15 years 4 months ago
Physical activity motivating games: virtual rewards for real activity
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self...
Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak B...
89
Voted
VTC
2010
IEEE
149views Communications» more  VTC 2010»
14 years 7 months ago
On the Impact of Human Driver Behavior on Intelligent Transportation Systems
—We investigate the impact of the human driver behavior on Intelligent Transportation Systems (ITS). Motivated by early studies, which investigated the driver behavior and which ...
Falko Dressler, Christoph Sommer
90
Voted
INTETAIN
2005
Springer
15 years 3 months ago
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visit...
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Ma...
105
Voted
HCI
2009
14 years 7 months ago
Behavior-Sensitive User Interfaces for Smart Environments
In smart environments interactive assistants can support the user's daily life by being ubiquitously available through any interaction device that is connected to the network....
Veit Schwartze, Sebastian Feuerstack, Sahin Albayr...
92
Voted
CHI
2010
ACM
15 years 4 months ago
d.note: revising user interfaces through change tracking, annotations, and alternatives
Interaction designers typically revise user interface prototypes by adding unstructured notes to storyboards and screen printouts. How might computational tools increase the effic...
Björn Hartmann, Sean Follmer, Antonio Ricciar...