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CSE
2009
IEEE
15 years 5 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
ICIP
2006
IEEE
16 years 2 months ago
Low Complexity Inter-Mode Selection for H.264
The coding efficiency of the H.264/AVC standard enables the transmission of high quality video over bandwidth limited networks. Due to the use of multiple Macroblock (MB) partitio...
Seydou-Nourou Ba, Yucel Altunbasak, Hasan F. Ates
TVCG
2011
163views more  TVCG 2011»
14 years 8 months ago
Scan-Based Volume Animation Driven by Locally Adaptive Articulated Registrations
—This paper describes a complete system to create anatomically accurate example-based volume deformation and animation of articulated body regions, starting from multiple in vivo...
Taehyun Rhee, John P. Lewis, Ulrich Neumann, Krish...
ASUNAM
2009
IEEE
15 years 6 months ago
Filtering Spam in Social Tagging System with Dynamic Behavior Analysis
—Spam in social tagging systems introduced by some malicious participants has become a serious problem for its global popularizing. Some studies which can be deduced to static us...
Bo Liu, Ennan Zhai, Huiping Sun, Yelu Chen, Zhong ...
WSC
1998
15 years 2 months ago
A Comparison of RESTART Implementations
The RESTART method is a widely applicable simulation technique for the estimation of rare event probabilities. The method is based on the idea to restart the simulation in certain...
Marnix J. J. Garvels, Dirk P. Kroese