We study the problem of tracking a moving device under two indoor location architectures: an active mobile architecture and a passive mobile architecture. In the former, the infra...
Adam Smith, Hari Balakrishnan, Michel Goraczko, Ni...
Many people do not read easily for all sorts of reasons: social and cultural, because of impairments, or because of their context. Even in the area of impairments, design for peop...
Caroline Jarrett, Katie Grant, B. L. William Wong,...
We present a general methodology to automate the search for equilibrium strategies in games derived from computational experimentation. Our approach interleaves empirical game-the...
This paper examines, by argument, the dynamics of sequences of behavioural choices made, when non-cooperative restricted-memory agents learn in partially observable stochastic gam...
In many practical reinforcement learning problems, the state space is too large to permit an exact representation of the value function, much less the time required to compute it. ...