In this paper, we describe the design of menus for multi-user digital tabletops. On direct input surfaces, occlusions created by the user's hand decrease interaction performa...
Peter Brandl, Jakob Leitner, Thomas Seifried, Mich...
Typically, flow volumes are visualized by defining their boundary as iso-surface of a level set function. Grid-based level sets offer a good global representation but suffer from ...
Nicolas Cuntz, Andreas Kolb, Robert Strzodka, Dani...
This paper proposes a hardware architecture of a video noise estimation algorithm capable of real-time processing. The objectives consist of adapting a computationally demanding n...
We introduce a new approach to three important problems in ray tracing: antialiasing, distributed light sources, and fuzzy reflections of lights and other surfaces. For antialias...
In this article, we present an unsupervised segmentation algorithm through a multiresolution approach which uses both color and edge information with a quadtree structure, through...