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» An Algorithm for Distributed Beacon Selection
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MMM
2007
Springer
127views Multimedia» more  MMM 2007»
15 years 8 months ago
Optimizing the Throughput of Data-Driven Based Streaming in Heterogeneous Overlay Network
Recently, much attention has been paid on data-driven (or swarm-like) based live streaming systems due to its rapid growth in deployment over Internet. In such systems, nodes rando...
Meng Zhang, Chunxiao Chen, Yongqiang Xiong, Qian Z...
PG
2007
IEEE
15 years 8 months ago
Precomputed Visibility Cuts for Interactive Relighting with Dynamic BRDFs
This paper presents a novel PRT-based method that uses precomputed visibility cuts for interactive relighting with all-frequency environment maps and arbitrary dynamic BRDFs. Our ...
Oskar Åkerlund, Mattias Unger, Rui Wang
GECCO
2007
Springer
149views Optimization» more  GECCO 2007»
15 years 7 months ago
Environment as a spatial constraint on the growth of structural form
We explore the use of the developmental environment as a spatial constraint on a model of Artificial Embryogeny, applied to the growth of structural forms. A Deva model is used t...
Taras Kowaliw, Peter Grogono, Nawwaf N. Kharma
MMM
2006
Springer
128views Multimedia» more  MMM 2006»
15 years 7 months ago
An improved distortion model for rate control of DCT-based video coding
This paper presents a rate control algorithm for the dominant discrete cosine transform (DCT) -based video coding. It is developed based on a more accurate rate-distortion (RD) mo...
Jun Xie, Liang-Tien Chia, Bu-Sung Lee
130
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QEST
2006
IEEE
15 years 7 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...