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» An Algorithm for Distributed Beacon Selection
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ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
15 years 7 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
ISCAS
2005
IEEE
183views Hardware» more  ISCAS 2005»
15 years 7 months ago
Battery-aware dynamic voltage scaling in multiprocessor embedded system
— In a battery powered system, a primary design consideration is the battery lifetime. Profile of current drawn from a battery determines its lifetime. Recently in [4] dynamic v...
Yuan Cai, Sudhakar M. Reddy, Irith Pomeranz, Bashi...
ATAL
2005
Springer
15 years 7 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
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ATAL
2005
Springer
15 years 7 months ago
Task delegation using experience-based multi-dimensional trust
Cooperation among autonomous agents involves an inherent degree of uncertainty. Agents determine for themselves when to initiate cooperation or to assist others, when to rescind c...
Nathan Griffiths
GECCO
2005
Springer
166views Optimization» more  GECCO 2005»
15 years 7 months ago
The emulation of social institutions as a method of coevolution
This paper offers a novel approach to coevolution based on the sociological theory of symbolic interactionism. It provides a multi-agent computational model along with experimenta...
Deborah Vakas Duong, John J. Grefenstette