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» An Algorithm to Compute Collusion Paths
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121
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TVCG
2008
128views more  TVCG 2008»
15 years 3 months ago
AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation
We present an interactive algorithm to compute sound propagation paths for transmission, specular reflection and edge diffraction in complex scenes. Our formulation uses an adaptiv...
Anish Chandak, Christian Lauterbach, Micah T. Tayl...
JEA
2010
94views more  JEA 2010»
14 years 10 months ago
Layer-free upward crossing minimization
An upward drawing of a DAG G is a drawing of G in which all edges are drawn as curves increasing monotonically in the vertical direction. In this paper, we present a new approach f...
Markus Chimani, Carsten Gutwenger, Petra Mutzel, H...
156
Voted
ICCV
2011
IEEE
14 years 3 months ago
Tracking Multiple People under Global Appearance Constraints
In this paper, we show that tracking multiple people whose paths may intersect can be formulated as a convex global optimization problem. Our proposed framework is designed to exp...
Horesh Ben Shitrit, Jerome Berclaz, Francois Fleur...
WEA
2010
Springer
245views Algorithms» more  WEA 2010»
15 years 10 months ago
Contraction of Timetable Networks with Realistic Transfers
We successfully contract timetable networks with realistic transfer times. Contraction gradually removes nodes from the graph and adds shortcuts to preserve shortest paths. This r...
Robert Geisberger
119
Voted
ICRA
2009
IEEE
188views Robotics» more  ICRA 2009»
15 years 10 months ago
Potential field guide for humanoid multicontacts acyclic motion planning
Abstract—We present a motion planning algorithm that computes rough trajectories used by a contact-points planner as a guide to grow its search graph. We adapt collision-free mot...
Karim Bouyarmane, Adrien Escande, Florent Lamiraux...