In this paper, we present an improvement of the FlowMap algorithm, named CutMap, which combines depth and area minimization in the mapping process by computing min-cost min-height...
Many optimization techniques have been adopted for efficient job scheduling in grid computing, such as: genetic algorithms, simulated annealing and stochastic methods. Such techni...
Renato Porfirio Ishii, Rodrigo Fernandes de Mello,...
Image-based rendering (IBR) systems enable virtual walkthroughs of photorealistic environments by warping and combining reference images to novel viewpoints under interactive user...
Daniel G. Aliaga, Dimah Yanovsky, Thomas A. Funkho...
We describe a new framework for efficiently computing and storing global illumination effects for complex, animated environments. The new framework allows the rapid generation of ...
We introduce the interactive system “Beady” to assist the design and construction of customized 3D beadwork. The user first creates a polygonal mesh model called the design m...