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» An Algorithm to Compute Collusion Paths
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VR
2007
IEEE
141views Virtual Reality» more  VR 2007»
15 years 6 months ago
Real-time Path Planning for Virtual Agents in Dynamic Environments
We present a novel approach for real-time path planning of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multi-agent Navigation Graph (MaNG...
Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. L...
ESA
2004
Springer
126views Algorithms» more  ESA 2004»
15 years 5 months ago
Path Decomposition Under a New Cost Measure with Applications to Optical Network Design
We introduce a problem directly inspired by its application to DWDM (dense wavelength division multiplexing) network design. We are given a set of demands to be carried over a netw...
Elliot Anshelevich, Lisa Zhang
ICCS
2004
Springer
15 years 5 months ago
Reuse of Paths in Final Gathering Step with Moving Light Sources
Abstract. In this paper we extend our previous result on reusing shooting paths when dealing with moving light sources in radiosity to the final gathering step algorithm, which co...
Mateu Sbert, Francesc Castro
ICRA
2010
IEEE
154views Robotics» more  ICRA 2010»
14 years 10 months ago
Multi-agent path planning with multiple tasks and distance constraints
— The DPC algorithm developed in our previous work is an efficient way of computing optimal trajectories for multiple robots in a distributed fashion with timeparameterized cons...
Subhrajit Bhattacharya, Maxim Likhachev, Vijay Kum...
RT
2001
Springer
15 years 4 months ago
Path Differentials and Applications
Abstract. Photo-realistic rendering algorithms such as Monte Carlo ray tracing sample individual paths to compute images. Noise and aliasing artefacts are usually reduced by supers...
Frank Suykens, Yves D. Willems