This paper presents a framework for construction of animated models from captured surface shape of real objects. Algorithms are introduced to transform the captured surface shape ...
The paper describes a simple but effective framework for visual object tracking in video sequences. The main contribution of this work lies in the introduction of a case-based rea...
Most image and video compression algorithms that have been proposed to improve picture quality relative to compression efficiency have either been designed based on objective crite...
Interactive 3D modeling is the process of building a 3D model of an object or a scene in real-time while the 3D (range) data is acquired. This is possible only if the computationa...
We introduce a framework for defining a distance on the (non-Euclidean) space of Linear Dynamical Systems (LDSs). The proposed distance is induced by the action of the group of o...