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VISUALIZATION
1999
IEEE
15 years 2 months ago
Time-Critical Multiresolution Scene Rendering
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...
Enrico Gobbetti, Eric Bouvier
VISUALIZATION
1997
IEEE
15 years 1 months ago
Controlled simplification of genus for polygonal models
Genus-reducing simplifications are important in constructing multiresolution hierarchies for level-of-detail-based rendering, especially for datasets that have several relatively ...
Jihad El-Sana, Amitabh Varshney
IV
2005
IEEE
99views Visualization» more  IV 2005»
15 years 3 months ago
Heterogeneous Objects Modelling and Rendering Using Implicit Complexes
This paper describes a technology for modelling and rendering heterogeneous objects containing entities of various dimensionalities within a cellular-functional framework based on...
Elena Kartasheva, Valery Adzhiev, Peter Comninos, ...
ICIP
2002
IEEE
15 years 2 months ago
Multi-resolution space carving using level set methods
We present a multi-resolution space carving algorithm that reconstructs a 3D model of visual scene photographed by a calibrated digital camera placed at multiple viewpoints. Our a...
Gregory G. Slabaugh, Ronald W. Schafer, Mat C. Han...
VISUALIZATION
2005
IEEE
15 years 3 months ago
Batched Multi Triangulation
The Multi Triangulation framework (MT) is a very general approach for managing adaptive resolution in triangle meshes. The key idea is arranging mesh fragments at different resolu...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...