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CHI
2004
ACM
15 years 10 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
PAM
2005
Springer
15 years 3 months ago
Analysis of Communities of Interest in Data Networks
Abstract. Communities of interest (COI) have been applied in a variety of environments ranging from characterizing the online buying behavior of individuals to detecting fraud in t...
William Aiello, Charles R. Kalmanek, Patrick Drew ...
GROUP
2010
ACM
14 years 8 months ago
Everyday favors: a case study of a local online gift exchange system
This paper focuses on online gift exchange in a setting where online and offline interactions are tightly intertwined and most of the exchanges require face-to-face interaction to...
Emmi Suhonen, Airi Lampinen, Coye Cheshire, Judd A...
HICSS
2002
IEEE
150views Biometrics» more  HICSS 2002»
15 years 3 months ago
Social Capital and Volunteerism in Virtual Communities: The Case of the Internet Chess Club
This paper considers the theory of social capital and volunteerism in an online gaming community, the Internet Chess Club (ICC). We discuss how increased social capital provides b...
Mark Ginsburg, Suzanne P. Weisband
71
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CHI
2011
ACM
14 years 1 months ago
Competing online viewpoints and models of chronic illness
People with chronic health problems use online resources to understand and manage their condition, but many such resources can present competing and confusing viewpoints. We surve...
Jennifer Mankoff, Kateryna Kuksenok, Sara B. Kiesl...