Sciweavers

272 search results - page 29 / 55
» An Analysis of Interaction and Participation Patterns in Onl...
Sort
View
84
Voted
ICWE
2009
Springer
15 years 4 months ago
Trust and Reputation Mining in Professional Virtual Communities
Abstract. Communication technologies, such as e-mail, instant messaging, discussion forums, blogs, and newsgroups connect people together, forming virtual communities. This concept...
Florian Skopik, Hong Linh Truong, Schahram Dustdar
IWC
2007
92views more  IWC 2007»
14 years 10 months ago
Consumers, channels and communication: Online and offline communication in service consumption
This paper reports on a study that investigated consumer use of e-services in a multichannel context. To develop a deeper understanding of what makes consumers decide to use the o...
Geke van Dijk, Shailey Minocha, Angus Laing
COMSWARE
2008
IEEE
15 years 39 min ago
Extracting dense communities from telecom call graphs
Social networks refer to structures made of nodes that represent people or other entities embedded in a social context, and whose edges represent interaction between entities. Typi...
Vinayaka Pandit, Natwar Modani, Sougata Mukherjea,...
NETGAMES
2006
ACM
15 years 4 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
108
Voted
CHI
2003
ACM
15 years 10 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...