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98
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ICWE
2009
Springer
15 years 7 months ago
Trust and Reputation Mining in Professional Virtual Communities
Abstract. Communication technologies, such as e-mail, instant messaging, discussion forums, blogs, and newsgroups connect people together, forming virtual communities. This concept...
Florian Skopik, Hong Linh Truong, Schahram Dustdar
100
Voted
IWC
2007
92views more  IWC 2007»
15 years 11 days ago
Consumers, channels and communication: Online and offline communication in service consumption
This paper reports on a study that investigated consumer use of e-services in a multichannel context. To develop a deeper understanding of what makes consumers decide to use the o...
Geke van Dijk, Shailey Minocha, Angus Laing
139
Voted
COMSWARE
2008
IEEE
15 years 2 months ago
Extracting dense communities from telecom call graphs
Social networks refer to structures made of nodes that represent people or other entities embedded in a social context, and whose edges represent interaction between entities. Typi...
Vinayaka Pandit, Natwar Modani, Sougata Mukherjea,...
115
Voted
NETGAMES
2006
ACM
15 years 6 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
CHI
2003
ACM
16 years 25 days ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...