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» An Application Server to Support Online Evolution
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NETGAMES
2006
ACM
14 years 6 days ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
SIGGRAPH
2003
ACM
13 years 11 months ago
CGEMS: Computer Graphics Educational Materials Server
Computer graphics has evolved considerably over the past few decades. As computer science, digital arts, and other areas of study that use computer graphics continue to evolve and...
Frederico C. Figueiredo, Dena Elisabeth Eber, Joaq...
SIGMETRICS
2012
ACM
290views Hardware» more  SIGMETRICS 2012»
11 years 8 months ago
Power and energy containers for multicore servers
Energy efficiency and power capping remain growing concerns in server systems. Online applications continue to evolve with new features and dynamic clientdirected processing, res...
Kai Shen, Arrvindh Shriraman, Sandhya Dwarkadas, X...
NETGAMES
2004
ACM
13 years 11 months ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
DGO
2009
89views Education» more  DGO 2009»
13 years 7 months ago
Top-level decisions through public deliberation on the internet: evidence from the evolution of Java governance
This study found internet-enabled public deliberation having a direct impact on top-level decisions and it identified institutional mechanisms by which this occurs. Most governmen...
Michael Kaschesky, Reinhard Riedl