— One of the most difficult aspects of dealing with illumination effects in computer vision is accounting for specularity in the images of real objects. The specular regions in ...
ÐA voxel-based method for flattening a surface in 3D space into 2D while best preserving distances is presented. Triangulation or polyhedral approximation of the voxel data are no...
Many inference methods of queueing systems have been developed on the basis of Larson's QIE(queue inference engine) with the assumption of homogeneous Poisson arrivals. It in...
This paper presents an optimization framework for the 3D reconstruction of the surfaces from stereo image pairs. The method is based on employing popular graph cut methods under th...
The class imbalance problem (when one of the classes has much less samples than the others) is of great importance in machine learning, because it corresponds to many critical app...