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AIIDE
2008
15 years 3 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
123
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TRECVID
2007
15 years 1 months ago
Determination of Shot Boundary in MPEG Videos for TRECVID 2007
TURED ABSTRACT Detection of shot boundary plays important roles in many video applications. Herein, a novel method on shot boundary detection from compressed video is proposed. Fir...
Jinchang Ren, Jianmin Jiang, Juan Chen
182
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PRIB
2010
Springer
242views Bioinformatics» more  PRIB 2010»
14 years 11 months ago
Consensus of Ambiguity: Theory and Application of Active Learning for Biomedical Image Analysis
Abstract. Supervised classifiers require manually labeled training samples to classify unlabeled objects. Active Learning (AL) can be used to selectively label only “ambiguous...
Scott Doyle, Anant Madabhushi
HPCC
2011
Springer
14 years 12 days ago
Achieving Performance and Availability Guarantees with Spot Instances
Abstract—In the Infrastructure-as-a-Service (IaaS) cloud computing market, spot instances refer to virtual servers that are rented via an auction. Spot instances allow IaaS provi...
Michele Mazzucco, Marlon Dumas

Publication
351views
17 years 28 days ago
Synthesizable High Level Hardware Descriptions
Modern hardware description languages support code-generation constructs like generate/endgenerate in Verilog. These constructs are intended to describe regular or parameterized ha...
Jennifer Gillenwater, Gregory Malecha, Cherif Sala...
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