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ATAL
2005
Springer
15 years 3 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
ICSE
1993
IEEE-ACM
15 years 1 months ago
Rule-Based Approach to Computing Module Cohesion
Stevens, Myers, and Constantine introduced the notion of cohesion, an ordinal scale of seven levels that describes the degree to which the actions performed by a module contribute...
Arun Lakhotia
EVOW
2007
Springer
15 years 1 months ago
An Evolutionary Approach to Computer-Aided Orchestration
In this paper we introduce an hybrid evolutionary algorithm for computer-aided orchestration. Our current approach to orchestration consists in replicating a target sound with a se...
Grégoire Carpentier, Damien Tardieu, G&eacu...
ICIP
2007
IEEE
15 years 1 months ago
Computer-Aided Grading of Neuroblastic Differentiation: Multi-Resolution and Multi-Classifier Approach
In this paper, the development of a computer-aided system for the classification of grade of neuroblastic differentiation is presented. This automated process is carried out withi...
Jun Kong, Olcay Sertel, Hiroyuki Shimada, Kim L. B...
IFIP12
2008
14 years 11 months ago
P-Prism: A Computationally Efficient Approach to Scaling up Classification Rule Induction
Top Down Induction of Decision Trees (TDIDT) is the most commonly used method of constructing a model from a dataset in the form of classification rules to classify previously unse...
Frederic T. Stahl, Max A. Bramer, Mo Adda