Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
Stevens, Myers, and Constantine introduced the notion of cohesion, an ordinal scale of seven levels that describes the degree to which the actions performed by a module contribute...
In this paper we introduce an hybrid evolutionary algorithm for computer-aided orchestration. Our current approach to orchestration consists in replicating a target sound with a se...
In this paper, the development of a computer-aided system for the classification of grade of neuroblastic differentiation is presented. This automated process is carried out withi...
Jun Kong, Olcay Sertel, Hiroyuki Shimada, Kim L. B...
Top Down Induction of Decision Trees (TDIDT) is the most commonly used method of constructing a model from a dataset in the form of classification rules to classify previously unse...