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CGF
2011
14 years 1 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
BICOB
2010
Springer
15 years 2 months ago
A Grid-Enabled Problem Solving Environment for QTL Analysis in R
We present a grid-enabled problem solving environment (PSE), for multidimensional QTL analysis. The concept of a computational grid has not been fully realized within this and oth...
Mahen Jayawardena, Carl Nettelblad, Salman Zubair ...
ACMDIS
2010
ACM
14 years 9 months ago
Design from the everyday: continuously evolving, embedded exploratory prototypes
One of the major challenges in the design of social technologies is the evaluation of their qualities of use and how they are appropriated over time. While the field of HCI abound...
Clint Heyer, Margot Brereton
PLDI
2009
ACM
15 years 10 months ago
Automatic generation of library bindings using static analysis
High-level languages are growing in popularity. However, decades of C software development have produced large libraries of fast, timetested, meritorious code that are impractical...
Tristan Ravitch, Steve Jackson, Eric Aderhold, Ben...
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PPOPP
2009
ACM
15 years 10 months ago
MPIWiz: subgroup reproducible replay of mpi applications
Message Passing Interface (MPI) is a widely used standard for managing coarse-grained concurrency on distributed computers. Debugging parallel MPI applications, however, has alway...
Ruini Xue, Xuezheng Liu, Ming Wu, Zhenyu Guo, Weng...