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» An Approach to Glove-Based Gesture Recognition
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VR
2010
IEEE
174views Virtual Reality» more  VR 2010»
13 years 4 months ago
Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices
We present a systematic study on the recognition of 3D gestures using spatially convenient input devices. Specifically, we examine the linear acceleration-sensing Nintendo Wii Re...
Michael Hoffman, Paul Varcholik, Joseph J. LaViola...
HCI
2007
13 years 7 months ago
Static and Dynamic Hand-Gesture Recognition for Augmented Reality Applications
This contribution presents our approach for an instrumented automatic gesture recognition system for use in Augmented Reality, which is able to differentiate static and dynamic ges...
Stefan Reifinger, Frank Wallhoff, Markus Abla&szli...
ICASSP
2008
IEEE
14 years 21 days ago
Hybrid feature selection for gesture recognition using support vector machines
This paper presents an approach for a multi-cue based two-dimensional gesture recognition that combines two different forms of cues, namely shape cues and motion cues, in a suppor...
Yu Yuan, Kenneth Barner
ICPR
2002
IEEE
14 years 7 months ago
Supervised Training Based Hand Gesture Recognition System
We have developed a hand gesture recognition system, based on the shape analysis of static gestures, for Human Computer Interaction purposes. Our appearance-based recognition uses...
Attila Licsár, Tamás Szirányi
IVC
2007
115views more  IVC 2007»
13 years 6 months ago
Visual recognition of pointing gestures for human-robot interaction
In this paper, we present an approach for recognizing pointing gestures in the context of human–robot interaction. In order to obtain input features for gesture recognition, we ...
Kai Nickel, Rainer Stiefelhagen