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NETGAMES
2006
ACM
15 years 11 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
MOBISYS
2011
ACM
14 years 8 months ago
Exploiting FM radio data system for adaptive clock calibration in sensor networks
Clock synchronization is critical for Wireless Sensor Networks (WSNs) due to the need of inter-node coordination and collaborative information processing. Although many message pa...
Liqun Li, Guoliang Xing, Limin Sun, Wei Huangfu, R...
ATAL
2008
Springer
15 years 7 months ago
Physical parameter optimization in swarms of ultra-low complexity agents
Physical agents (such as wheeled vehicles, UAVs, hovercraft, etc.) with simple control systems are often sensitive to changes in their physical design and control parameters. As s...
Ryan Connaughton, Paul W. Schermerhorn, Matthias S...
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EUMAS
2006
15 years 7 months ago
DimaX: A Fault-Tolerant Multi-Agent Platform
Fault tolerance is an important property of large-scale multiagent systems as the failure rate grows with both the number of the hosts and deployed agents, and the duration of com...
Nora Faci, Zahia Guessoum, Olivier Marin
CSUR
2011
14 years 9 months ago
Programming wireless sensor networks: Fundamental concepts and state of the art
high-level programming abstractions, capable of simplifying the programming chore without sacrificing efficiency, has been long recognized and several solutions have been hitherto...
Luca Mottola, Gian Pietro Picco