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» An Approach to use Executable Models for Testing
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GAMEON
2007
15 years 5 months ago
Opponent Modeling in Real-Time Strategy Games
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
Frederik Schadd, Sander Bakkes, Pieter Spronck
FGR
2002
IEEE
175views Biometrics» more  FGR 2002»
15 years 9 months ago
On Modeling Variations for Face Authentication
In this paper, we present a scheme for face authentication in the presence of variations. To deal with variations, such as facial expressions and registration errors, with which t...
Xiaoming Liu 0002, Tsuhan Chen, B. V. K. Vijaya Ku...
PEWASUN
2007
ACM
15 years 5 months ago
Worst-case lifetime computation of a wireless sensor network by model-checking
Wireless Sensor Network (WSN) technology is now mature enough to be used in numerous application domains. However, due to the restricted amount of energy usually allocated to each...
Laurent Mounier, Ludovic Samper, Wassim Znaidi
143
Voted
CBSE
2005
Springer
15 years 9 months ago
Performance Prediction of J2EE Applications Using Messaging Protocols
Abstract. Predicting the performance of component-based applications is difficult due to the complexity of the underlying component technology. This problem is exacerbated when a m...
Yan Liu, Ian Gorton
125
Voted
CLUSTER
2006
IEEE
15 years 10 months ago
A Performance Prediction Methodology for Data-dependent Parallel Applications
The increase in the use of parallel distributed architectures in order to solve large-scale scientific problems has generated the need for performance prediction for both determi...
Paula Cecilia Fritzsche, Concepció Roig, An...