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» An Approximation Algorithm for Binary Searching in Trees
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JMLR
2010
149views more  JMLR 2010»
14 years 6 months ago
Coherent Inference on Optimal Play in Game Trees
Round-based games are an instance of discrete planning problems. Some of the best contemporary game tree search algorithms use random roll-outs as data. Relying on a good policy, ...
Philipp Hennig, David H. Stern, Thore Graepel
HICSS
2008
IEEE
199views Biometrics» more  HICSS 2008»
15 years 6 months ago
Clustering and the Biclique Partition Problem
A technique for clustering data by common attribute values involves grouping rows and columns of a binary matrix to make the minimum number of submatrices all 1’s. As binary mat...
Doina Bein, Linda Morales, Wolfgang W. Bein, C. O....
GIS
2004
ACM
16 years 23 days ago
Adaptive hierarchical RBF interpolation for creating smooth digital elevation models
This paper presents a fast algorithm for smooth digital elevation model interpolation and approximation from scattered elevation data. The global surface is reconstructed by subdi...
Joachim Pouderoux, Jean-Christophe Gonzato, Ireneu...
CVPR
1998
IEEE
16 years 1 months ago
The Sample Tree: A Sequential Hypothesis Testing Approach to 3D Object Recognition
A method is presented for e cient and reliable object recognition within noisy, cluttered, and occluded range images. The method is based on a strategy which hypothesizes the inte...
Michael A. Greenspan
ICML
2010
IEEE
15 years 24 days ago
Feature Selection as a One-Player Game
This paper formalizes Feature Selection as a Reinforcement Learning problem, leading to a provably optimal though intractable selection policy. As a second contribution, this pape...
Romaric Gaudel, Michèle Sebag