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» An Architectural Discussion on DSPL
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AIIDE
2009
14 years 11 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
CIDR
2009
98views Algorithms» more  CIDR 2009»
14 years 11 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
ECAI
2010
Springer
14 years 11 months ago
Unsupervised Layer-Wise Model Selection in Deep Neural Networks
Abstract. Deep Neural Networks (DNN) propose a new and efficient ML architecture based on the layer-wise building of several representation layers. A critical issue for DNNs remain...
Ludovic Arnold, Hélène Paugam-Moisy,...
DGO
2009
112views Education» more  DGO 2009»
14 years 11 months ago
System demonstration: Metavid.org: a social website and open archive of congressional video
We have developed Metavid.org, a site that archives video footage of the U.S. Senate and House floor proceedings. Visitors can search for who said what when and also download, rem...
Michael Dale, Abram Stern, Mark Deckert, Warren Sa...
GPC
2008
Springer
14 years 11 months ago
An Automatic and Scalable Testing Tool for Workflow Systems
Nowadays workflow systems are widely deployed around the world, especially within large international corporations. Thus the performance evaluation of these workflow systems becom...
Lin Quan, Xiaozhu Lin, Jianmin Wang