A new algorithm for context modeling of binary sources with application to video compression is presented. Our proposed method is based on a tree rearrangement and tree selection ...
In this paper, we propose a 3D geometry compression technique for densely sampled surface meshes. Based on a 3D multiresolution analysis (performed by a 3D Discrete Wavelet Transf...
Spectral decomposition of mesh geometry has first been introduced by Taubin for geometry processing purposes. It has been extended to address transmission issues by Karni & Go...
Recently, various non-photorealistic rendering (NPR) techniques have been developed for computers to generate images of different artistic styles automatically. Due to the complexi...
Several algorithms for global motion estimation in video sequences using pixel- or block-based approaches have been published. Most known pixel-based methods lack in performance w...
Michael Tok, Alexander Glantz, Marina Georgia Arva...