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» An Architecture for Compressive Imaging
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GRAPHICSINTERFACE
2008
15 years 2 months ago
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
ICIP
2010
IEEE
14 years 10 months ago
High quality scanned book compression using pattern matching
This paper proposes a hybrid approximate pattern matching/ transform-based compression engine. The idea is to use regular video interframe prediction as a pattern matching algorit...
Alexandre Zaghetto, Ricardo L. de Queiroz
ICASSP
2011
IEEE
14 years 4 months ago
The cost of JPEG compression anti-forensics
The statistical footprint left by JPEG compression can be a valuable source of information for the forensic analyst. Recently, it has been shown that a suitable anti-forensic meth...
Giuseppe Valenzise, Marco Tagliasacchi, Stefano Tu...
101
Voted
ICIP
2009
IEEE
14 years 10 months ago
Light Speed Labeling for RISC architectures
This article introduces a fast algorithm for Connected Component Labeling of binary images called Light Speed Labeling. It is segment-based and a line-relative labeling that was e...
Lionel Lacassagne, Bertrand Zavidovique
90
Voted
ICIP
2004
IEEE
16 years 2 months ago
Spatial scalability and compression efficiency within a flexible motion compensated 3D-DWT
We investigate the implications of the conventional "t+2D" MC 3D-DWT structure for spatial scalability, and propose a more exible "2D+t+2D" structure. An initi...
Nagita Mehrseresht, David Taubman