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» An Architecture for Distributed Simulation Games
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HPCA
2008
IEEE
16 years 6 months ago
Gaining insights into multicore cache partitioning: Bridging the gap between simulation and real systems
Cache partitioning and sharing is critical to the effective utilization of multicore processors. However, almost all existing studies have been evaluated by simulation that often ...
Jiang Lin, Qingda Lu, Xiaoning Ding, Zhao Zhang, X...
IPPS
1998
IEEE
15 years 10 months ago
HIPIQS: A High-Performance Switch Architecture Using Input Queuing
Switch-based interconnects are used in a number of application domains including parallel system interconnects, local area networks, and wide area networks. However, very few swit...
Rajeev Sivaram, Craig B. Stunkel, Dhabaleswar K. P...
PAM
2004
Springer
15 years 11 months ago
Measurements and Laboratory Simulations of the Upper DNS Hierarchy
Given that the global DNS system, especially at the higher root and top-levels, experiences significant query loads, we seek to answer the following questions: (1) How does the ch...
Duane Wessels, Marina Fomenkov, Nevil Brownlee, Ki...
SAC
2004
ACM
15 years 11 months ago
An architecture for information retrieval over semi-collaborating Peer-to-Peer networks
Peer-to-Peer (P2P) networking is aimed at exploiting the potential of widely distributed information pools and its effortless access and retrieval irrespectively of underlying net...
Iraklis A. Klampanos, Joemon M. Jose
MIDDLEWARE
2004
Springer
15 years 11 months ago
Architecture for resource allocation services supporting interactive remote desktop sessions in utility grids
Emerging large scale utility computing systems like Grids promise computing and storage to be provided to end users as a utility. System management services deployed in the middle...
Vanish Talwar, Bikash Agarwalla, Sujoy Basu, Raj K...