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» An Architecture for Distributed Simulation Games
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TPDS
2008
105views more  TPDS 2008»
14 years 11 months ago
peerTalk: A Peer-to-Peer Multiparty Voice-over-IP System
Multiparty voice-over-IP (MVoIP) services allow a group of people to freely communicate with each other via the Internet, which have many important applications such as online gami...
Xiaohui Gu, Zhen Wen, Philip S. Yu, Zon-Yin Shae
HPCA
2009
IEEE
16 years 13 days ago
A first-order fine-grained multithreaded throughput model
Analytical modeling is an alternative to detailed performance simulation with the potential to shorten the development cycle and provide additional insights. This paper proposes a...
Xi E. Chen, Tor M. Aamodt
IJSNET
2011
110views more  IJSNET 2011»
14 years 6 months ago
Sensor integration for perinatology research
— The numbers of high-risk pregnancies and premature births are increasing due to the steadily higher age at which women get pregnant. The long-term quality of life of the neonat...
Wei Chen, Jun Hu, Sibrecht Bouwstra, Sidarto Bamba...
SAC
2008
ACM
14 years 11 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
FSE
2005
Springer
108views Cryptology» more  FSE 2005»
15 years 5 months ago
Unbiased Random Sequences from Quasigroup String Transformations
Abstract. The need of true random number generators for many purposes (ranging from applications in cryptography and stochastic simulation, to search heuristics and game playing) i...
Smile Markovski, Danilo Gligoroski, Ljupco Kocarev