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» An Architecture for Distributed Simulation Games
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PPDP
2005
Springer
15 years 5 months ago
ReactiveML: a reactive extension to ML
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Louis Mandel, Marc Pouzet
HPCA
2007
IEEE
16 years 7 days ago
Illustrative Design Space Studies with Microarchitectural Regression Models
We apply a scalable approach for practical, comprehensive design space evaluation and optimization. This approach combines design space sampling and statistical inference to ident...
Benjamin C. Lee, David M. Brooks
ICS
2009
Tsinghua U.
15 years 6 months ago
Dynamic topology aware load balancing algorithms for molecular dynamics applications
Molecular Dynamics applications enhance our understanding of biological phenomena through bio-molecular simulations. Large-scale parallelization of MD simulations is challenging b...
Abhinav Bhatele, Laxmikant V. Kalé, Sameer ...
DSS
2006
132views more  DSS 2006»
14 years 12 months ago
Agents with shared mental models for enhancing team decision makings
Proactive information sharing is a challenging issue faced by intelligence agencies in effectively making critical decisions under time pressure in areas related to homeland secur...
John Yen, Xiaocong Fan, Shuang Sun, Timothy Hanrat...
VIROLOGY
2010
165views more  VIROLOGY 2010»
14 years 6 months ago
IpMorph: fingerprinting spoofing unification
Abstract. There is nowadays a wide range of TCP/IP stack identification tools that allow to easily recognize the operating system of foreseen targets. The object of this article is...
Guillaume Prigent, Florian Vichot, Fabrice Harroue...