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» An Architecture for Distributed Simulation Games
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ITS
1992
Springer
152views Multimedia» more  ITS 1992»
15 years 3 months ago
People Power: A Human-Computer Collaborative Learning System
Abstract. This paper reports our research work in the new field of humancomputer collaborative learning (HCCL). The general architecture of an HCCL is defined. An HCCL system, call...
Pierre Dillenbourg, John A. Self
ICDCS
2010
IEEE
15 years 1 months ago
CacheCast: Eliminating Redundant Link Traffic for Single Source Multiple Destination Transfers
Due to the lack of multicast services in the Internet, applications based on single source multiple destinations transfers such as video conferencing, IP radio, IPTV must use unica...
Piotr Srebrny, Thomas Plagemann, Vera Goebel, Andr...
ICPADS
2010
IEEE
14 years 9 months ago
Bandwidth- and Latency-Aware Peer-to-Peer Instant Friendcast for Online Social Networks
Online Social Networks (OSNs) are more and more popular recently; people may through them interact with each other for the purpose of social intercourse. The client/server OSN arch...
Jehn-Ruey Jiang, Chao-Wei Hung, Jih-Wei Wu
IPPS
2010
IEEE
14 years 9 months ago
Robust control-theoretic thermal balancing for server clusters
Thermal management is critical for clusters because of the increasing power consumption of modern processors, compact server architectures and growing server density in data center...
Yong Fu, Chenyang Lu, Hongan Wang
CIKM
2009
Springer
15 years 6 months ago
On the feasibility of multi-site web search engines
Web search engines are often implemented as centralized systems. Designing and implementing a Web search engine in a distributed environment is a challenging engineering task that...
Ricardo A. Baeza-Yates, Aristides Gionis, Flavio J...