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» An Architecture for Distributed Simulation Games
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GROUP
2003
ACM
15 years 5 months ago
Using cursor prediction to smooth telepointer jitter
Telepointers are an important type of embodiment in real-time distributed groupware. Telepointers can increase the presence of remote participants and can provide considerable awa...
Carl Gutwin, Jeff Dyck, Jennifer Burkitt
COLCOM
2009
IEEE
15 years 4 months ago
An analytical study of GWAP-based geospatial tagging systems
—Geospatial tagging (geotagging) is an emerging and very promising application that can help users find a wide variety of location-specific information, and facilitate the deve...
Ling-Jyh Chen, Yu-Song Syu, Bo-Chun Wang, Wang-Chi...
INFOCOM
2011
IEEE
14 years 3 months ago
To preempt or not: Tackling bid and time-based cheating in online spectrum auctions
—Online spectrum auctions offer ample flexibility for bidders to request and obtain spectrum on-the-fly. Such flexibility, however, opens up new vulnerabilities to bidder mani...
Lara B. Deek, Xia Zhou, Kevin C. Almeroth, Haitao ...
IPPS
2008
IEEE
15 years 6 months ago
Parallel IP lookup using multiple SRAM-based pipelines
Pipelined SRAM-based algorithmic solutions have become competitive alternatives to TCAMs (ternary content addressable memories) for high throughput IP lookup. Multiple pipelines c...
Weirong Jiang, Viktor K. Prasanna
IMR
1999
Springer
15 years 4 months ago
Parallel Advancing Front Grid Generation
The primary focus of this project is to design and implement a parallel framework for an unstructured mesh generator based on the advancing front method (AFM). In particular, we t...
Rainald Löhner, Juan R. Cebral