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» An Architecture for Distributed Simulation Games
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FLAIRS
2003
15 years 1 months ago
Advantages of Brahms for Specifying and Implementing a Multiagent Human-Robotic Exploration System
We have developed a model-based, distributed architecture that integrates diverse components in a system designed for lunar and planetary surface operations: an astronaut’s spac...
William J. Clancey, Maarten Sierhuis, Charis Kaski...
HPDC
2000
IEEE
15 years 4 months ago
Evaluation of Task Assignment Policies for Supercomputing Servers: The Case for Load Unbalancing and Fairness
While the MPP is still the most common architecture in supercomputer centers today, a simpler and cheaper machine configuration is growing increasingly common. This alternative s...
Bianca Schroeder, Mor Harchol-Balter
ICS
2001
Tsinghua U.
15 years 4 months ago
Cache performance for multimedia applications
The caching behavior of multimedia applications has been described as having high instruction reference locality within small loops, very large working sets, and poor data cache p...
Nathan T. Slingerland, Alan Jay Smith
DAC
2007
ACM
16 years 25 days ago
Voltage-Frequency Island Partitioning for GALS-based Networks-on-Chip
Due to high levels of integration and complexity, the design of multi-core SoCs has become increasingly challenging. In particular, energy consumption and distributing a single gl...
Ümit Y. Ogras, Diana Marculescu, Puru Choudha...
ICC
2007
IEEE
130views Communications» more  ICC 2007»
15 years 6 months ago
Off-network Control for Scalable Routing in Very Large Sensor Networks
—This paper presents an architectural solution to address the problem of scalable routing in very large sensor networks. The control complexities of the existing sensor routing p...
Tao Wu, Subir K. Biswas