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» An Architecture for Distributed Simulation Games
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EUROPAR
2003
Springer
15 years 5 months ago
On Transmission Scheduling in a Server-Less Video-on-Demand System
Recently, a server-less video-on-demand architecture has been proposed which can completely eliminate costly dedicated video servers and yet is highly scalable and reliable. Due to...
C. Y. Chan, Jack Y. B. Lee
ICS
2010
Tsinghua U.
15 years 4 months ago
Small-ruleset regular expression matching on GPGPUs: quantitative performance analysis and optimization
We explore the intersection between an emerging class of architectures and a prominent workload: GPGPUs (General-Purpose Graphics Processing Units) and regular expression matching...
Jamin Naghmouchi, Daniele Paolo Scarpazza, Mladen ...
DSN
2009
IEEE
15 years 3 months ago
Processor reliability enhancement through compiler-directed register file peak temperature reduction
Each semiconductor technology generation brings us closer to the imminent processor architecture heat wall, with all its associated adverse effects on system performance and reliab...
Chengmo Yang, Alex Orailoglu
ICC
2007
IEEE
132views Communications» more  ICC 2007»
15 years 3 months ago
Supporting Bulk Data Transfers of High-End Applications with Guaranteed Completion Time
In high-end grid networks, distributed resources (scientific instruments, CPUs, storages, etc.) are interconnected to support computing-intensive and data-intensive applications, w...
Bin Bin Chen, Pascale Vicat-Blanc Primet
ITS
2000
Springer
140views Multimedia» more  ITS 2000»
15 years 3 months ago
Multi-agent Negotiation to Support an Economy for Online Help and Tutoring
We are designing a computational architecture for a "learning economy" based on personal software agents who represent users in a virtual society and assist them in find...
Chhaya Mudgal, Julita Vassileva