Sciweavers

1322 search results - page 209 / 265
» An Architecture for Distributed Simulation Games
Sort
View
IPPS
2000
IEEE
15 years 10 months ago
Ordering Unstructured Meshes for Sparse Matrix Computations on Leading Parallel Systems
Abstract. Computer simulations of realistic applications usually require solving a set of non-linear partial di erential equations PDEs over a nite region. The process of obtaini...
Leonid Oliker, Xiaoye S. Li, Gerd Heber, Rupak Bis...
HPCA
1999
IEEE
15 years 10 months ago
The Synergy of Multithreading and Access/Execute Decoupling
This work presents and evaluates a novel processor microarchitecture which combines two paradigms: access/ execute decoupling and simultaneous multithreading. We investigate how b...
Joan-Manuel Parcerisa, Antonio González
IPPS
1999
IEEE
15 years 10 months ago
NetCache: A Network/Cache Hybrid for Multiprocessors
In this paper we propose the use of an optical network not only as the communication medium, but also as a system-wide cache for the shared data in a multiprocessor. More specifica...
Enrique V. Carrera, Ricardo Bianchini
COBUILD
1999
Springer
15 years 10 months ago
OWL: An Object-Oriented Framework for Intelligent Home and Office Applications
The goal of OWL (Object-Oriented Workplace Laboratory) is to provide an object-oriented and component-based framework that supports the engineering of applications for the design, ...
Bernd Brügge, Ralf Pfleghar, Thomas Reicher
ICPP
1998
IEEE
15 years 10 months ago
A memory-layout oriented run-time technique for locality optimization
Exploiting locality at run-time is a complementary approach to a compiler approach for those applications with dynamic memory access patterns. This paper proposes a memory-layout ...
Yong Yan, Xiaodong Zhang, Zhao Zhang