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» An Architecture for Distributed Simulation Games
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DSRT
2004
IEEE
15 years 3 months ago
HLA-Based Distributed Simulation Cloning
Distributed simulation cloning technology is designed to analyze alternative scenarios of a distributed simulation concurrently within the same execution session. The goal is to o...
Dan Chen, Stephen John Turner, Boon-Ping Gan, Went...
WSC
2008
15 years 2 months ago
Distributed agent-based simulation of construction projects with HLA
Simulation techniques can provide a resource-driven schedule and answer many hypothetical scenarios before project execution to improve on conventional project management software...
Hosein Taghaddos, Simaan M. AbouRizk, Yasser Moham...
88
Voted
WSC
1997
15 years 1 months ago
A Performance Monitoring Application for Distributed Interactive Simulations (DIS)
This paper discusses the design, development, and use of a performance monitoring tool for Distributed Interactive Simulations (DIS). A typical DIS environment consists of hundred...
David B. Cavitt, C. Michael Overstreet, Kurt Maly
95
Voted
MM
2010
ACM
167views Multimedia» more  MM 2010»
14 years 12 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda
ICPP
2009
IEEE
15 years 6 months ago
Exploiting Simulation Slack to Improve Parallel Simulation Speed
Parallel simulation is a technique to accelerate microarchitecture simulation of CMPs by exploiting the inherent parallelism of CMPs. In this paper, we explore the simulation para...
Jianwei Chen, Murali Annavaram, Michel Dubois