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» An Architecture for Distributed Simulation Games
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JSA
2000
116views more  JSA 2000»
14 years 11 months ago
Distributed vector architectures
Integrating processors and main memory is a promising approach to increase system performance. Such integration provides very high memory bandwidth that can be exploited efficientl...
Stefanos Kaxiras
ISARCS
2010
240views Hardware» more  ISARCS 2010»
15 years 1 months ago
Engineering a Distributed e-Voting System Architecture: Meeting Critical Requirements
Voting is a critical component of any democratic process; and electronic voting systems should be developed following best practices for critical system development. E-voting has i...
J. Paul Gibson, Eric Lallet, Jean-Luc Raffy
WINET
2002
124views more  WINET 2002»
14 years 11 months ago
CDMA Uplink Power Control as a Noncooperative Game
We present a game-theoretic treatment of distributed power control in CDMA wireless systems. We make use of the conceptual framework of noncooperative game theory to obtain a distr...
Tansu Alpcan, Tamer Basar, R. Srikant, Eitan Altma...
PADS
2003
ACM
15 years 5 months ago
An Implementation of the SSF Scalable Simulation Framework on the Cray MTA
Large-scale parallel discrete event simulations of massive networks, such as the Internet, are “Grand Challenge” problems: packet level simulation of even a small fraction of ...
Robert R. Henry, Simon Kahan, Jason Liu, David M. ...
TEDU
2010
96views Education» more  TEDU 2010»
14 years 10 months ago
Synchronizable Objects in Distributed Multimedia Applications
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Jun Hu, Loe M. G. Feijs