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» An Architecture for Distributed Simulation Games
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HIPEAC
2005
Springer
15 years 11 months ago
A Single (Unified) Shader GPU Microarchitecture for Embedded Systems
We present and evaluate the TILA-rin GPU microarchitecture for embedded systems using the ATTILA GPU simulation framework. We use a trace from an execution of the Unreal Tournament...
Victor Moya Del Barrio, Carlos González, Jo...
IOR
2008
148views more  IOR 2008»
15 years 5 months ago
A Game-Theoretic Approach to Efficient Power Management in Sensor Networks
Wireless sensor networks pose numerous fundamental coordination problems. For instance, in a number of application domains including homeland security, environmental monitoring an...
Enrique Campos-Náñez, Alfredo Garcia...
HIS
2008
15 years 7 months ago
Improving the Performance of Partitioning Methods for Crowd Simulations
Simulating the realistic behavior of large crowds of autonomous agents is still a challenge for the computer graphics community. In order to handle large crowds, some scalable arc...
Guillermo Vigueras, Miguel Lozano, Juan Manuel Ord...
IPPS
2000
IEEE
15 years 10 months ago
Network Survivability Simulation of a Commercially Deployed Dynamic Routing System Protocol
With the ever-increasing demands on server applications, many new server services are distributed in nature. We evaluated one hundred deployed systems and found that over a one-yea...
Abdur Chowdhury, Ophir Frieder, Paul Luse, Peng-Ju...
ICRA
2010
IEEE
134views Robotics» more  ICRA 2010»
15 years 4 months ago
Peer-to-peer control architecture for multiuser haptic collaboration over undirected delayed packet-switching network
— We propose a novel peer-to-peer distributed control architecture for shared haptic collaboration among remotely-located users over undirected packet-switching network (e.g. Int...
Dongjun Lee, Ke Huang