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» An Architecture for Distributed Simulation Games
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MMM
2010
Springer
205views Multimedia» more  MMM 2010»
15 years 8 months ago
Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games
Abstract. Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectur...
Daniel Pittman, Chris GauthierDickey
ATAL
2006
Springer
15 years 3 months ago
On using multi-agent systems in playing board games
Computer programs able to play different kinds of games (aka bots) is a growing area of interest for the computer game industry as the demand for better skilled computerized oppon...
Stefan J. Johansson
TROB
2002
127views more  TROB 2002»
14 years 11 months ago
Probabilistic pursuit-evasion games: theory, implementation, and experimental evaluation
We consider the problem of having a team of Unmanned Aerial Vehicles (UAV) and Unmanned Ground Vehicles (UGV) pursue a second team of evaders while concurrently building a map in a...
René Vidal, Omid Shakernia, H. Jin Kim, Dav...
ACSAC
1999
IEEE
15 years 3 months ago
Security Architecture Development and Results for a Distributed Modeling and Simulation System
This paper reports on an ongoing effort to define the security architecture for the Joint Simulation System (JSIMS), a joint military modeling and simulation system. It also descr...
Richard B. Neely
CSCW
2004
ACM
15 years 5 months ago
In-group/out-group effects in distributed teams: an experimental simulation
Modern workplaces often bring together virtual teams where some members are collocated, and some participate remotely. We are using a simulation game to study collaborations of 10...
Nathan Bos, N. Sadat Shami, Judith S. Olson, Arik ...