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ATAL
2009
Springer
15 years 7 months ago
Real-time expressive gaze animation for virtual humans
Gaze is an extremely important aspect of human face to face interaction. Over the course of an interaction, a single individual’s gaze can perform many different functions, such...
Marcus Thiébaux, Brent Lance, Stacy Marsell...
IUI
2003
ACM
15 years 6 months ago
Lessons learned in modeling schizophrenic and depressed responsive virtual humans for training
This paper describes lessons learned in developing the linguistic, cognitive, emotional, and gestural models underlying virtual human behavior in a training application designed t...
Robert C. Hubal, Geoffrey A. Frank, Curry I. Guinn
AAI
2002
161views more  AAI 2002»
15 years 1 months ago
Scripting Affective Communication with Life-Like Characters in Web-Based Interaction Systems
In this paper, we discuss scripting tools that aim at facilitating the design of web-based interactions with animated characters capable of affective communication. Specifically, ...
Helmut Prendinger, Sylvain Descamps, Mitsuru Ishiz...
ESAW
2005
Springer
15 years 6 months ago
Developing Multi Agent Systems on Semantic Web Environment Using SEAGENT Platform
In this paper, we discuss the development of a multi agent system working on the Semantic Web environment by using a new framework called SEAGENT. SEAGENT is a new agent developmen...
Oguz Dikenelli, Riza Cenk Erdur, Geylani Kardas, &...
126
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AGENTS
2001
Springer
15 years 5 months ago
Matchmaking among minimal agents without a facilitator
Multi-Agent Systems are a promising way of dealing with large complex problems. However, it is not yet clear just how much complexity or pre-existing structure individual agents m...
Elth Ogston, Stamatis Vassiliadis