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» An Architecture for Hierarchical Collision Detection
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ICRA
2005
IEEE
124views Robotics» more  ICRA 2005»
13 years 12 months ago
Swarm Coordination for Pursuit Evasion Games using Sensor Networks
— In this work we consider the problem of pursuit evasion games (PEGs) where a group of pursuers is required to detect, chase and capture a group of evaders with the aid of a sen...
Luca Schenato, Songhwai Oh, Shankar Sastry, Prasan...
MM
2005
ACM
167views Multimedia» more  MM 2005»
13 years 11 months ago
SensEye: a multi-tier camera sensor network
This paper argues that a camera sensor network containing heterogeneous elements provides numerous benefits over traditional homogeneous sensor networks. We present the design an...
Purushottam Kulkarni, Deepak Ganesan, Prashant J. ...
SIGGRAPH
1994
ACM
13 years 10 months ago
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal...
John Rohlf, James Helman
ASE
1999
126views more  ASE 1999»
13 years 6 months ago
Behaviour Analysis of Distributed Systems Using the Tracta Approach
Behaviour analysis should form an integral part of the software development process. This is particularly important in the design of concurrent and distributed systems, where comp...
Dimitra Giannakopoulou, Jeff Kramer, Shing-Chi Che...
CGO
2006
IEEE
14 years 9 days ago
Selecting Software Phase Markers with Code Structure Analysis
Most programs are repetitive, where similar behavior can be seen at different execution times. Algorithms have been proposed that automatically group similar portions of a program...
Jeremy Lau, Erez Perelman, Brad Calder