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» An Architecture for Hierarchical Collision Detection
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DAGSTUHL
1997
14 years 11 months ago
Fast and Accurate Collision Detection for Virtual Environments
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
Ming C. Lin
SMA
2003
ACM
123views Solid Modeling» more  SMA 2003»
15 years 2 months ago
Collision prediction for polyhedra under screw motions
The prediction of collisions amongst N rigid objects may be reduced to a series of computations of the time to first contact for all pairs of objects. Simple enclosing bounds and...
ByungMoon Kim, Jarek Rossignac
CGF
2006
202views more  CGF 2006»
14 years 9 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
SIGGRAPH
2010
ACM
15 years 1 months ago
Star-contours for efficient hierarchical self-collision detection
Collision detection is a problem that has often been addressed efficiently with the use of hierarchical culling data structures. In the subproblem of self-collision detection for ...
Sara C. Schvartzman, Álvaro G. Pérez, Miguel A. ...
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IWCIA
2009
Springer
15 years 4 months ago
Hierarchical Discrete Medial Axis for Sphere-Tree Construction
In discrete geometry, the Distance Transformation and the Medial Axis Extraction are classical tools for shape analysis. In this paper, we present a Hierarchical Discrete Medial Ax...
Alain Broutta, David Coeurjolly, Isabelle Sivignon