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» An Architecture for Interactive Context-Aware Applications
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TOG
2008
145views more  TOG 2008»
14 years 11 months ago
Real-time KD-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Kun Zhou, Qiming Hou, Rui Wang 0004, Baining Guo
JSW
2007
191views more  JSW 2007»
14 years 11 months ago
Building Self-Configuring Data Centers with Cross Layer Coevolution
Abstract—This paper describes a biologically-inspired architecture, called SymbioticSphere, which allows data centers to autonomously adapt to dynamic environmental changes. Symb...
Paskorn Champrasert, Junichi Suzuki
JTAER
2007
78views more  JTAER 2007»
14 years 11 months ago
A System for Locating Mobile Terminals with Tunable Privacy
A number of approaches for capturing and processing location information of mobile users have been proposed in the past; however, only with the latest advances in the handset tech...
Sandford Bessler
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
14 years 11 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
SPE
2002
130views more  SPE 2002»
14 years 11 months ago
Unix tools as visual programming components in a GUI-builder environment
Development environments based on ActiveX controls and JavaBeans are marketed as "visual programming" platforms; in practice their visual dimension is limited to the des...
Diomidis Spinellis