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NETGAMES
2006
ACM
15 years 5 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
IEICET
2008
124views more  IEICET 2008»
14 years 11 months ago
A Secure Content Delivery System Based on a Partially Reconfigurable FPGA
We developed a content delivery system using a partially reconfigurable FPGA to securely distribute digital content on the Internet. With partial reconfigurability of a Xilinx Vir...
Yohei Hori, Hiroyuki Yokoyama, Hirofumi Sakane, Ke...
EUROSYS
2011
ACM
14 years 3 months ago
Increasing performance in byzantine fault-tolerant systems with on-demand replica consistency
Traditional agreement-based Byzantine fault-tolerant (BFT) systems process all requests on all replicas to ensure consistency. In addition to the overhead for BFT protocol and sta...
Tobias Distler, Rüdiger Kapitza
IPPS
2010
IEEE
14 years 9 months ago
Performance modeling of heterogeneous systems
Predicting how well applications may run on modern systems is becoming increasingly challenging. It is no longer sufficient to look at number of floating point operations and commu...
Jan Christian Meyer, Anne C. Elster
MOBIWAC
2006
ACM
15 years 5 months ago
Calibration-free WLAN location system based on dynamic mapping of signal strength
In this work we present a calibration-free system for locating wireless local area network devices, based on the radio frequency characteristics of such networks. Calibration proc...
Luís Felipe M. de Moraes, Bruno Astuto A. N...