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DIGRA
2005
Springer
15 years 3 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
DIMEA
2008
212views Multimedia» more  DIMEA 2008»
14 years 11 months ago
A game-engine based virtual museum authoring and presentation system
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and...
Victor Mateevitsi, Michael Sfakianos, George Lepou...
WWW
2006
ACM
15 years 10 months ago
Determining user interests about museum collections
Currently, there is an increasing effort to provide various personalized services on museum web sites. This paper presents an approach for determining user interests in a museum c...
Lloyd Rutledge, Lora Aroyo, Natalia Stash
GECCO
2007
Springer
178views Optimization» more  GECCO 2007»
15 years 4 months ago
Transgenetic algorithm: a new evolutionary perspective for heuristics design
Transgenetic algorithms are evolutionary computing techniques based on living processes where cooperation is the main evolutionary strategy. Those processes contain the movement o...
Elizabeth Ferreira Gouvea Goldbarg, Marco Cé...
ICAT
2006
IEEE
15 years 3 months ago
Study on Data Collaboration Service for Collaborative Virtual Geographic Environment
The use of Collaborative Virtual Geographic Environments (CVGE) is one of the most promising uses of virtual reality in geographic field. Data collaboration can support multi-direc...
Jun Zhu, Jianhua Gong, Hua Qi, Tao Song