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GECCO
2009
Springer
144views Optimization» more  GECCO 2009»
15 years 4 months ago
Cheating for problem solving: a genetic algorithm with social interactions
We propose a variation of the standard genetic algorithm that incorporates social interaction between the individuals in the population. Our goal is to understand the evolutionary...
Rafael Lahoz-Beltra, Gabriela Ochoa, Uwe Aickelin
ATAL
2008
Springer
14 years 12 months ago
MB-AIM-FSI: a model based framework for exploiting gradient ascent multiagent learners in strategic interactions
Future agent applications will increasingly represent human users autonomously or semi-autonomously in strategic interactions with similar entities. Hence, there is a growing need...
Doran Chakraborty, Sandip Sen
FLAIRS
2007
15 years 6 days ago
Towards Player Preference Modeling for Drama Management in Interactive Stories
There is a growing interest in producing story based game experiences that do not follow fixed scripts predefined by the author, but change the experience based on actions perfo...
Manu Sharma, Santiago Ontañón, Chris...
AIMSA
1998
Springer
15 years 2 months ago
A Blackboard Architecture for Guiding Interactive Proofs
The acceptance and usability of current interactive theorem proving environments is, among other things, strongly influenced by the availability of an intelligent default suggestio...
Christoph Benzmüller, Volker Sorge
CEC
2010
IEEE
14 years 10 months ago
Crossover and the different faces of differential evolution searches
—Common explanations of DE’s search behaviour as its crossover rate Cr is varied focus on the directionality of the search, as low values make moves aligned with a small number...
James Montgomery